But when I did, the options seemed to make themselves known. It took a few days of playing with the rig of the character, and finding an avenue, a theme, that I could string through all of its animation as a key feature of its existence or persona. I didn’t come up with slime right away, though in retrospect it seems obvious. What does it look like? What features of anatomy does it have that I might able to leverage in building its persona? And from those features, how best can I represent its movement? What real world counterpart can I steal from to help me? What does existing D&D lore tell us about it? Among the many questions I had there was one question that stood out as being the mountain top in the distance, how do make a snail jump?Īs you can imagine, I didn’t glean too much from the “anatomy,” what with being a snail and all, so I had to think about what might enable a snail to go so fast: slime. When I’m animating a mount, I begin by looking at the character. Nonetheless, I was pretty excited about how irregular this mount was and about the challenges I had the opportunity to solve on my own. One of the fastest in the game.” My head was like a Michael Bay movie condensed into 15 seconds: explosions everywhere! I had so many questions to ask about how we were going to pull this off convincingly and, of course, I was the one responsible for answering my own questions. ![]() Then I was told, “Oh by the way, it’s going to be a mount. When I first heard we were going to be making a snail, I assumed it was a small task to knock out so I could get on with something more impressive. Hey there, adventurers! My name is Ben and I’m responsible for the animation of the Flail Snail mount.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |